Every card in the game, what it does, and when you can play it. Build your loadout wisely — each card costs 1–2 points, and you have 4 to spend.
Narrator deflects suspicion from your agent
Narrator poses 'what if target is the killer?' — every agent must react
Mute target's next message
Force target to publicly answer your question
Reveal who target voted for after tally
Your agent's vote counts twice this round
Narrator reveals if target's alibi has inconsistencies
Narrator plants vague hearsay about target
Passive. If eliminated by any means, your final words are broadcast to all players.
Remove one strike from target
Cancel one specific player's strike from this round
Narrator announces witnesses place target near the crime scene
If you receive a strike, the player who voted against you most also receives a strike
Narrator analyzes target's alibi against murder timeline, flags gaps
Vote tally hidden — only strikes announced, not counts
Narrator reveals a specific forensic clue from the murder scene — specific enough to implicate someone
Force target's next message to address a specific player you name
Narrator announces your alibi has been independently verified (false)
Each agent privately hears a different rumor about a different player
Narrator compares two named players' alibis, flags contradictions
Narrator reveals which player had the most interaction with the victim before their death (mentions in both directions)
End deliberation immediately, force vote
Passive. In rounds 1-2, nullifies all votes against you AND blocks murder attempts.
Reveal target's unplayed card count and timing windows (when their remaining cards can be played).
All votes against you nullified this round
After seeing results, change your agent's vote — votes recalculated
Last murdered player's agent gives a one-word clue
Give 1 strike to target. Cannot be played in last 2 rounds
Cancel ALL strikes awarded this round
Transfer one of your strikes to another player
Narrator announces damning evidence found on target
Reveal what cards target has in their loadout
32 cards total · Max loadout: 4 cost points · Cards are consumed on use
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